Written by David Kudrev

Ah yes.. Mortal Kombat.. one of my all-time favourite 1 on 1 fighting series made.. Hell, depending on which in the series, I tend to like it more than Street Fighter.. Yes there I go, I said it.. Maybe because I’m better at it (it as in Mortal Kombat 2 in particular), than I am at other Street Fighter games from the same era. Oh sure, different control mechanisms involved, but a 1 on 1 fighter is a 1 on 1 fighter…

Whilst I (and others no doubt) await in bated breath to see (it get banned in Australia.. yet hoping that it doesn’t) Mortal Kombat 9 come out next year for the Xbox 360 and Playstation 3.. That’s right, Mortal Kombat NINE! Count’em

– Mortal Kombat 1-4
– Mortal Kombat: Deadly Alliance
– Mortal Kombat: Deception
– Mortal Kombat: Armageddon
– Mortal Kombat VS DC
– Mortal Kombat 9 (which the final title will just be that without the “9”)

We could be technical and say that it’s 12 (if you included Special Force, Mythologies: Sub Zero and Shaolin Monks) or 15 if you include Trilogy, Gold, and Ultimate.. Okay, stop.. You get the friggin idea already.. Lets talk about Ultimate MK3 for the iPhone.

Released by Warner Bros. Interactive and EA Mobile, we see quite an interesting re-boot of the original UMK3 (as it will be called here on in).

For this review, we will cover the Arcade mode, but the other modes are as follow:

– Local Multiplayer: an additional iOS device needed naturally
– Survival: You try fight through every character with one set of health
– Shao Karnage: Where you fight Shao Kahn for points. No damage/loss made for either fighter, it’s all about score.

Alright, so Arcade mode..

If any of you have played portable versions of Mortal Kombat in the past, would recall that portable devices and 8-bit home consoles had quite a minimal selection of characters for some strange reason. As well as that, minimal controls for such a game, say the SEGA Master System: Directional pad, buttons 1 and 2. That was it.. No High Punch, no Low Punch, Block, or High/Low Kicks. Same on the Game Boy, and Game Gear.

Well this isn’t the case here. The beauty of the iPhone is that each game can have different controls set up, without being restricted to a hardware-based peripheral.. Of course it has it’s flaws from doing so as well (depending on the game of course!)

R is Run, B is Block, S is the controversial button.. err I mean Special, P & K are of course Punch and Kick.. But wait Dave, why is the S button controversial? And where is High/Low of the punches and kicks? Well Billy…

For ground sweeps/roundhouse kicks, you hold the joystick back or forward whilst pressing kick. Uppercuts are still there, as for the S button? Consider it an option, you can still perform moves with the joystick and punch/kick buttons. Performing special moves are quite intriguing, lets take Sub Zero for example.

To do the standard ice ball, you go down, forward low punch right? Down, forward, punch works on this, but also pressing S. Ground slide is back, block, low punch, and low kick yeah? hold down and press S. You get the picture. Fatalities? Sure! Still trying to figure that out, stand a certain distance? press S? Yeah.. I should also mention that the (i) icon in the top left is your moves list (which changes depending on the control system you have configured)..

Or if you’re really game.. get the ol’ 6 button system back with said Low/High Punches and Kicks, which then you need to perform all the moves and fatalities properly.

Glad to see that the fatalities are in this version (even though they were quite tame in comparison to MK2’s range), as well as;

Nyawwww Babalities.. Friendships are also included.. Anyway.. So the graphics as you see in the game are revamped and the characters are now 3D. Also with the iPhone 4 and iPod Touch Retina-Display screens, holding higher resolutions, you definitely notice it with this game.

The backgrounds are in 3D and higher resolution as well. The game’s overall engine feels quite solid (pretty alright collision detection) for performing attacks, combos and moves. The sound is what you expect.. higher quality samples from UMK3. Controls however take some getting used to, that is no lie! Controls in fighting games on the iPhone are quite fiddly, do-able, but fiddly all the same. If you are a fan of Mortal Kombat (like I am), then get it.

Great to impress mates with, or if you need to take a bash at someone (preferably digital) then this is not a bad reboot for a button-less gaming platform. If one is to ask if this is a good game to wet the beak until Mortal Kombat for the 360/PS3 come out? I would nod slowly.

Pros:

– Mortal Kombat
– Revamped engine
– good enough to wet the beak till Mortal Kombat comes out on the next-gen consoles, or if you’re away from said consoles.
– Intriguing control system for a minimal screen

Cons:

– As much as the controls are intriguing, they take a lot of getting used to
– Price may be argumentative (AU $8.99 at the time of the review 17th Dec 2010)

App Store Link

Discuss in the forums

%d bloggers like this: